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Blender video editing wiki7/23/2023 ![]() So the moral of the story is that you cant base the best layout on what you perceive as the more popular application. Even with access to some of the most expensive video editing applications, which I was proficient enough in, I still found the work flow and layout of apps like Sony Vegas better. To get to the point, over the years I have had to use everything from final cut to avid to premier when it comes to video editing. I’ll just toss out there that I have two bachelors from a major California university in the area of film production and digital media as well as an associates from a trade school here in Los Angeles that focused on film and vfx production. Premiere and Sony Vegas has nothing to do with Avid and Final Cut Pro so if you have to get ideas from a software do it from the big guys and not from minor softwares. So I would try to mimic their behaviour as much as possible. Mostly held by Avid I believe.Īvid and Final Cut Pro has been the standard almost in every professional production. ![]() Don’t forget that there are copyright issues with key editing concepts in NLEs too. From here it would be a matter of assigning key strengths.Īnd i would second the suggestion that we strive for a strong UI that is Blender specific (theres some awesome flexibility there) but informed by what has gone before. These really should form the basis of any “editing” system.
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